Hey guys,
Sorry I forgot to get last week's lecture notes up...it's the fallout from last week's "hell week."
Here's your homework for last class...I don't think there will be homework for this class so you can turn it in next week.
Journal prompt: Changing the world with conceptual design: Choose an idea that you would like to inform or persuade others about. It can be political, religious, social, or fun (but please be respectful of others opinions and non-degrading) and create a concept for a game that would help you achieve your goals. You can even choose a specific candidate, event, or product to endorse as well. Begin by describing your core concept and the set of rules governing the game. How do you win the game or can you win? What is the incentive for playing? Likewise, imagine and describe a building that could inform or persuade someone about the same idea. How do the spaces in the building help inform your occupant of your idea. Please include diagrams.
Here are some of the ideas from the class:
1. Metagame - The experience of a game in the outside world
2. Metagame has 3 parts: what the player brings to the game, the effect that the game has on the player during the game, and what the player takes away from the game.
3. Procedural rhetoric - the unique ability of a video game, computer program, or any interactive media to persuade or discuss ideas through participation in cause and effect relationships and procedures.
4. Many games use procedural rhetoric to discuss political, commercial, or academic ideas.
5. Games can allow us to explore historic events or places.
6. Architecture is seen by many as a built symbol or space that is capable of using rhetoric in the same way that a game can, through it's system of formal and spatial rules.
That's all you really need to know. There are a lot of historic notes for this lecture but those are not as important. I actually wrote most of this lecture out of my thesis background materials so don't worry too much about it.
Thursday, November 13, 2008
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