Wednesday, September 10, 2008

Information for the 9/11 lecture

Don't forget to come to the 9/11 lecture! We will have a guest speaker.

Rafael Vargas, level designer at Bethesda Softworks and teacher of the architectural visualization courses at Catholic University, will come give a talk on his work in both fields and the tools that he uses relevant to each. He plans to display sample images of his work in games like Elder Scrolls: Oblivion and others.

Since we will be having a guest lecturer, there will be no journal prompt but there will still be homework due at the 9/18 lecture. The homework for the 9/18 lecture will be a one-page written proposal for your game design. It should include what kind of game you want to create (card game, board game, video game, etc.), what kinds of actions and mechanics the players will be taking part in, the goal of the game, and any other relevant information such as narrative, characters, setting, whatever. Also detail if you are working alone or in a group. For groups, since there are 5 people in the course, please create groups within reason. I hope to have at least 2 or 3 games to show the jurors.

I would also like to see at least one of the more complex games we have been discussing (video game, alternate reality game, pervasive game, etc.) from one of the groups. Part of the grade for the games will be how "daring" you are with your designs.

No comments: